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		<h1>CSC560</h1>
		<h2>Design and Analysis of Real-Time Systems</h2>
		<ul>
			<li class="first"> <a href="../index.html" accesskey="1" title="">Home</a> </li>
			<li> <a href="../project1/index.html" accesskey="2" title="">Project 1</a>	</li>
			<li> <a href="../project2/index.html" accesskey="3" title="">Project 2</a> </li>
			<li> <a href="../project3/index.html" accesskey="4" title="">Project 3</a> </li>
			<li> <a href="../project4/index.html" accesskey="4" title="">Project 4</a> </li>
			<li> <a href="index.html" accesskey="4" title=""><b>Project 5</b></a> </li>
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		<h2>Future Work</h2>
		<p>
			Our various ideas for potential expansion and/or improvement of this project are as follows:
			<ul>- Switching Cat and Mouse upon game over</ul>
			<ul>- Searching strategies for Cat</ul>
			<ul>- Hiding strategies for Mouse</ul>
			<ul>- Adding a remotely controlled 2nd Cat</ul>
			<ul>- Adding an autonomous 2nd Cat</ul>
		</p>
		
		<h3>Switching Cat and Mouse upon game over</h3>
		<p>
			One may alter the game in such a way that when game is over, the Cat shall become the Mouse and the Mouse shall become the Cat.
			<br><br>
		</p>
		
		<h3>Searching strategies for Cat</h3>
		<p>
			One may wish to incorporate searching strategies to increase the chances for the Cat to catch the Mouse. A possible searching strategy is to have the Cat search along walls, one wall at a time to intelligently look for Cat.
			<br><br>
		</p>
		
		<h3>Hiding strategies for Mouse</h3>
		<p>
			One may wish to incorporate hiding strategies to increase the chances for the Mouse to win the game. For example, Mouse can look for an obstacle and drive around the obstacle to continuously reposition itself so that the obstacle is right in between the Cat and itself. This way, Mouse is hiding behind the obstacle, ideally, at all time. This extra feature will require that the Mouse must be able to detect an obstacle. Perhaps a sonar beacon will do the job. 
			<br><br>
		</p>
		
		<h3>Adding a remotely controlled 2nd Cat</h3>
		<p>
			One may wish to add a 2nd Cat that is controlled remotely by another AT90 Controller (as in Projects 1 and 2) for comparison. One of the challenges will be how to alter the game rules so that it’s fair to both Cats.
			<br><br>
		</p>
		
		<h3>Adding an autonomous 2nd Cat</h3>
		<p>
			New hardware components may be required to add another autonomous Cat to the game so that one Cat can tell the difference between another Cat and the Mouse. Otherwise, one may have to rely on the communication between Cats and Mouse to resolve the confusion.
			<br><br>
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		<h3>Project Sections</h3>
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			<li class="first"><a href="01_hardware_description.html">Hardware Description</a></li>
			<li><a href="02_software_design.html">Software Design</a></li>
			<li><a href="03_implementation_approach.html">Implementation Approach</a></li>
			<li><a href="04_development_process.html"><b>Development Process</b></a></li>
			<li><a href="05_doxygen.html">Doxygen</a></li>
			<li><a href="http://code.google.com/p/wireless-roomba">Google Code</a></li>
			<li><a href="07_future_work.html"><b>Future Work</b></a></li>
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